My own recent attempt to run a game of DARK•HERITAGE fell victim to time constraints, and I had to bow out and not run anymore, after kicking off a few initially successful sessions, and then devolving into mediocre sessions where I "punted" and just ran the characters through lame quick and dirty Dungeon module adaptations. After that, we fell back into our Rise of the Runelords game. We're about halfway thorugh that, having finished three (of six) modules, I believe. However, we've been plagued by poor scheduling, and the "bombshell" revelation of a few days ago--the GM is feeling burnt out, feeling like other priorities in his life are suffering as a result of his dedication to always being there and always having to prepare, and--in a nutshell--he's pulling the plug on the campaign.
It looks like now that a long-anticipated (by much of the group, anyway) Star Wars game run by one of the other guys that I've never played under is our current direction. We'll see how that goes. Personally, I'm a bit leery of the notion of playing in a pre-written game--and when he makes comments like "rewriting the NPC monologues" and stuff like that, I further cringe, as those are usually danger signs of a major railroad and possibly oh-so-precious game by a would-be novelist.
But that's speaking in the abstract. As I said, I've never played under this guy, and he's been a good enough player and good enough friend that I'm certainly willing to give him the benefit of the doubt and try his game out before writing it off as incompatible with my preferred style.