Monday, November 01, 2010

House rules class list redux

While in this post I said I was revising the allowable class list first debuted in this post, I never actually reposted the revised list. At the time, that was because I was thinking that I would do further revisions to the classes themselves, with consolidations and hybrids and whatnot. I've since decided that that's more work than its worth--I'll keep the classes more or less as is, and just note that yes, I realize that I have too many roguelike and rangerlike classes to really make sense.

So, without further ado, here's the "real" revised classlist allowable for my house rules suite.


Original classes:

  • Barbarian
  • Fighter
  • Rogue

Modified original classes:

  • Paladin
  • Ranger

These classes require using the Complete Warrior spell-less variants. In addition, it is strongly recommended that the Wildscape (book by FFG) alternate weapon specializations be used to make the ranger a "meatier" option. A spell-less paladin is also a poor choice for any of my settings--but not one that I'll disallow. Gluttons for punishment are welcome at my table.

Psionic classes:

  • Soulknife (from Expanded Psionics Handbook)
  • Lurk (from Complete Psionic)

Additional Complete series classes:

  • Ninja
  • Samurai
  • Scout
  • Swashbuckler

Other classes from other sources:

  • Assassin (d20 Freeport Companion)
  • Commander (Path of the Sword)
  • Corsair (d20 Freeport Companion)
  • Defender (Midnight Campaign Setting)
  • Hunter (Path of the Sword)
  • Monster Hunter (d20 Freeport Companion)
  • Noble (d20 Freeport Companion)
  • Outdoorsman (Path of the Sword)
  • Survivor (d20 Freeport Companion)
  • Wildlander (Midnight Campaign Setting)
  • Ninja (Rokugan Campaign Setting)
  • Courtier (Rokugan Campaign Setting)


Tequila Sunrise said...

I'm assuming the choking alignment requirement and CoC make paladins a bad idea?

Joshua said...

That certainly contributes.