Monday, August 10, 2009

Gaming PDFs

At one point, about a year or two ago, I went on a rash of gaming PDF purchases. It seemed liked a good idea at the time; instant delivery, reduced cost, ability to copy and paste, etc. However, I've since found out that it doesn't really work for me. So now, I'm sitting on a fairly big pile of PDFs that I don't use and in most cases, haven't read.

Maybe it'd be different if I had a laptop. As it is, I only have one computer where it's reasonable for me to read them, and that computer is shared. In other words, most of the time I want to use it, my wife or my kids are on it. In addition, it's in a room where distractions abound, and it's difficult to get through long stretches of computer text. And, I just find the format is not conducive to long reading. Books composed of shorter, discrete sections (like monster books, for instance) work better than most other types, but in general, even they're harder for me to use.

However, I've decided to make a concerted effort to better see what I've got on PDF, and read at least sections of many of them. To check them out for posterity, and possible utility in my own game. So, I've recently been reading many sections of the d20 Freeport Companion. This was truly an impulse buy, brought about shortly after my acquisition of The Pirate's Guide to Freeport which is an excellent resource, but which is completely systemless. At first, I was content to let things remain that way, since the way I play doesn't demand a lot of system support. But, like I said, when I got caught up in my PDF acquisition frenzy, I got that one. Turns out, it has a number of pretty nifty things in it. My next post will be a review of portions of the d20 Freeport Companion, most especially the new classes, the races chapter, and the madness chapter, with a few other comments thrown in for fun.

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